Gaming is Chronic Disease
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Scallywag: In the Lair of the Medusa
Get drunk, bash zombies, do shrooms, get mashed, grab loot, get poisoned, get lost, get found, burn oil, be clever, be quick, be hungover, be a werewolf, learn to fly, smoke fungus, be invisible, get diseased, learn magic, explore worlds, start a Tramp, become a Scallywag...and keep the lantern burning!
Explore 8 different worlds, in over 80 levels of classic gameplay, and fight over 50 unique monsters along the way.
Craft useful new items from old ones, harness long forgotten arcane magic, and experiment with potent mushrooms, fungus, and more!
When you get Scallywag, you don't just get a great game, you get all you need to create new games of your own! No programming is required, thanks to the highly customisable Random Adventure Game engine (RAG).
System Requirements: Windows 2000 or higher, 120 Mb Hard Disk Space, DirectX9c compatible video card.Check out others latest game here.
“Scallywag: In the Lair of the Medusa” is now out of Beta, and is undergoing some final polish ready for release in late April! All the art and code trolls at Chronic are busy working away on their own little corner of support for the release, which includes a playable demo (coming soon!), desktops, scripting tutorials, and bonus media packs!
In a press release today, Shrapnel Games Inc., of North Carolina, announce they are to publish Scallywag: In the Lair of the Medusa. Read more here. This is such an exciting time right now for Chronic. We’re all working hard on a closed beta of the game with Shrapnel, and getting ready for a release later this year!
“Monty Haulers, hack and slashers, and Deadheads of the world, rejoice! The official demo for Scallywag: In the Lair of the Medusa, the computer game that promotes eating strange fungi and killing everything you see (remember kids, don’t try this at home!), is now available for download from Shrapnel Games. The demo features fifteen levels of monster whacking goodness, and even provides players with a sneak peak at the possibilities for mod making offered in the full game by allowing some basic modding experimentation to occur (the full game will allow much, much more).”
Read the full press release, and get the demo here.